As a designer most of my inspiration comes from low-end(for lack of a better term) graphic designers such as the team behind Caves of Qud, or Cataclysm Dark Days Ahead that make the most of a limited scope of design prowess, which is something I also struggle with. The ability to give a player all the visual info they need with little to no highly detailed visuals has always impressed me, along with the very efficient and utilitarian way the design UI’s

Caves of Qud
Cataclysm Dark Days Ahead