As a designer most of my inspiration comes from low-end(for lack of a better term) graphic designers such as the team behind Caves of Qud, or Cataclysm Dark Days Ahead that make the most of a limited scope of design prowess, which is something I also struggle with. The ability to give a player all the visual info they need with little to no highly detailed visuals has always impressed me, along with the very efficient and utilitarian way the design UI’s