As a designer most of my inspiration comes from low-end(for lack of a better term) graphic designers such as the team behind Caves of Qud, or Cataclysm Dark Days Ahead that make the most of a limited scope of design prowess, which is something I also struggle with. The ability to give a player all the visual info they need with little to no highly detailed visuals has always impressed me, along with the very efficient and utilitarian way the design UI’s

https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.gog.com%2Fgame%2Fcaves_of_qud&psig=AOvVaw2SaATXLbAl5TDVfLJF8yYh&ust=1651550230696000&source=images&cd=vfe&ved=0CA0QjhxqFwoTCLit95f2v_cCFQAAAAAdAAAAABAD

https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.rockpapershotgun.com%2Fcataclysm-dark-days-ahead&psig=AOvVaw3yR12UB5oTkULWmz06BhAd&ust=1651550429287000&source=images&cd=vfe&ved=0CA0QjhxqFwoTCKjh_Pb2v_cCFQAAAAAdAAAAABAD